Doom is unlikely to be publicly unveiled until 2015.
“I try really, really hard for this to be a dev first, dev-lead thing,” Hines told PC Gamer.
“We’re working with them to say, ‘How does this work? What do we want to show?’
“And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.”
The game was shown to satisfy QuakeCon attendees and to prove to fans that it is being treated with “care and respect”.
“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”
Referring to a public unveiling, Hines said that “next year is normally when I think we would’ve started”, and that the company has no plans to post the QuakeCon footage.
The upcoming shooter will be set on Mars and feel like the original Doom, according to reports.
It is built on a new version of id tech, id tech 6, and will run at 1080p and 60 frames per second.
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